Smoke-Filled Hallway
COMPLEX HAZARD 2 -10 (noticing the smoke is automatic)
Thick smoke fills this hallway, making it difficult to see and breathe.
While a spell like Gust of Wind can temporarily clear a path through the smoke, the hazard returns at the start of the next round as long as the fires in area A17 continue to burn; DC 18 Survival to know how best to cover your nose and mouth with a wet cloth to help alleviate the choking effects of the smoke.
Choke
A creature that isn't holding their breath walks into the hallway or starts their turn in the hallway
The triggering creature must attempt a DC 18 Fortitude save.
Critical Success The creature is unaffected by the smoke.
Success The creature is Sickened 1 by the smoke.
Failure The creature is sickened 1 and takes 1d6 nonlethal damage from choking on the smoke. A creature that falls Unconscious from the nonlethal damage begins to suffocate in 1d4+1 rounds if not dragged to safety.
Critical Failure As failure, but Sickened 2 and 1d6 persistent nonlethal damage.
The smoke continues to affect anyone who enters area A16 until the fires in area A17 are extinguished.
Pathfinder KingmakerOGL