Soul Draining Cage
HAZARD 6 +15 (expert) or Detect Magic
Necromantic runes inscribed on the cage bars and lock drain the vitality of living creatures who interact with the cage.
DC 25 Thievery (expert) to drain the runes' power harmlessly or Dispel Magic (3rd rank; counteract DC 22) to counteract the rune
AC 10
Soul Drain (arcane, void)
A creature touches the cage bars, door, or lock directly or with a tool
The trap deals 4d8+18 void damage to the triggering creature, creatures inside the cage, and all creatures adjacent to the cage (DC 27 basic Fortitude). On a failed save, a creature is also Drained 1.
Pathfinder #176: Lost Mammoth ValleyOGL