Soul Pod
COMPLEX HAZARD 15 +30 (master)
An oblong, puffball-like fungus shaped ominously like a bulging coffin in which Aravashnial's distorted face can be seen silently screaming.
DC 40 Religion three times to exorcise Aravashnial's soul from a pod, or DC 43 Nature twice to pull the well-hidden filaments that connect the spore pod to the rest of the spires
AC 37; Fort +29, Ref +23, Will +29
Hardness 24, HP 96 (BT 48); Immunities acid, critical hits, precision; Weaknesses cold iron 15, holy 15
Soulrending Shriek (divine, emotion, mental)
A round begins after all demons in the spires have been slain
Aravashnial's distorted face unleashes an overwhelming shriek of agony that threatens to completely warp the thoughts of all intruders. All creatures within 20 feet of a soul pod must succeed at a DC 36 Will save or become Confused for 1 round (1 minute on a critical failure). A confused creature can attempt a new save at the end of each of their turns to end the confusion early. The soul pods then roll initiative.
(2 actions) The soul pod releases a soulrending shriek on its first action, then on its second action exhales a blast of spore-laden wind in a 40-foot cone. Creatures in this area must attempt a DC 36 Fortitude save. This blast has the air and poison traits.
Critical Success The creature is unaffected.
Success The creature takes 4d6 poison damage.
Failure The creature takes 8d6 poison damage and is knocked Prone by the wind.
Critical Failure The creature takes 16d6 poison damage, is knocked prone, and is blown 10 feet backward directly away from the soul pod, possibly being blown off the edge of a platform or stairwell.
A soul pod deactivates once no PCs are in the spires, then resets automatically.
Pathfinder #211: The Secret of Deathstalk TowerORC