Soul-Ripper
COMPLEX HAZARD 9 +23
Two hosts of shadowy spirits emerge from Hell to rip Oourax's soul in two, damaging all those who stand in their path.
DC 33 Diplomacy or DC 33 Deception to convince the spirits to ignore you, or DC 30 Occultism or DC 30 Religion to weaken the haunt; four successes are required to disable it. After 5 rounds, Oourax's soul is sundered and the haunt ends.
Devil's Due (occult)
Oourax dies
Oourax's soul rises from her body. The haunt rolls initiative.
(1 action) Oourax's soul attempts to flee, moving 20 feet in a random direction. Her soul is pursued by two hosts of devilish spirits. Large or smaller creatures (or troops composed of Large or smaller creatures) within a 20-foot emanation of Oourax's soul are trampled by the spirits (2d10+13 spirit damage with a DC 28 basic Reflex save).
Pathfinder Adventure Path: Hell's DestinyORC