Spectral Reflection
HAZARD 5 +16 (expert)
The reflection in the mirror subtly twists and distorts, its expression taking on an unnerving sneer of malice.
DC 23 Religion (trained) to exorcise the spirit, or DC 23 Thievery (trained) to quickly cover the mirror
AC 19; Fort +15, Ref +10
Hardness 13, HP 50 (BT 25); Immunities critical hits, precision
Spectral Impale
A living creature approaches within 15 feet of the mirror, and the mirror is lit with dim or brighter light.
Shadowy barbs impale the body of the reflected creature as the haunt makes a shadow barbs Strike.
Sap Vitality
Special
Spectral reflections often infuse entire buildings, manifesting in any sufficiently large mirror. The example Hit Points and Hardness given represent a typical mirror reinforced by the haunt; at your discretion, the haunt might appear in reflective surfaces that are harder to destroy. Defeating a manifestation through damage destroys the surface, preventing the haunt from using it again. If this haunt appears in an area with many mirrors, consider giving PCs double or even triple the XP for a typical simple hazard.
Melee Shadow Barbs +19, Damage 4d8+9 void plus Sap Vitality
The haunt re-forms after 1 minute, manifesting in any mirror within its infused area (see Special below).
Pathfinder GM CoreORC