pf2e.fyi
From Pathfinder Society Scenario #5-04: Necessary Introductions, which isn't enabled.

Spicebomb (3-4)

HAZARD 2
Stealth +10
Description Several spice bombs disguised as rocks litter the ground.

Disable DC 15 Thievery to remove the bombs without activating them or DC 16 Survival (trained) to render them inert.

AC 16; Fort +12, Ref +5
HP 30 (BT 15); Immunities critical hits, precision

Peppery Explosion (inhaled)
Trigger A creature steps on a spice bomb

Effect The spice bombs explode into clouds of spicy, choking gas that envelops the area. All creatures within 30 feet must succeed a DC 16 Fortitude save or take 2d10 poison damage. On a critical failure, the creature takes full damage and is Sickened 1.
Pathfinder Society Scenario #5-04: Necessary IntroductionsOGL