Spiked Doorframe
HAZARD 4 +15 (trained)
Spikes lance out of the doorframe to skewer anyone who attempts to open the door.
DC 20 Thievery (trained) to deactivate a trigger built into the door's handle
AC 21; Fort +12, Ref +8
Hardness 11, HP 44 (BT 22); Immunities critical hits, precision
Spikes (attack)
The door is opened.
The trap makes an attack against the creature that opened the door.
Melee Spikes +17, Damage 4d6+3 piercing
Pathfinder #145: Hellknight HillOGL