Spiky Pit (3-4)
HAZARD 3 +12
A wooden trapdoor covers a pit that's 10 feet square and 20 feet deep.
DC 12 Thievery to remove the trapdoor
AC 10; Fort +1, Ref +1
Hardness 3, HP 12 (BT 6); Immunities critical hits, precision
Pitfall
A creature walks onto the trapdoor
The triggering creature falls in and takes 10 bludgeoning damage plus 3d8 piercing damage from sharp implements at the bottom of the pit. That creature can use the Grab an Edge reaction to avoid falling.
Creatures can still fall into the trap, but the trapdoor must be reset manually for the trap to become hidden again.
Pathfinder Society Quest #10: The Broken ScalesOGL