pf2e.fyi
From Pathfinder #186: Ghost King's Rage, which isn't enabled.

Spiraling Comets

COMPLEX HAZARD 16
Stealth +32 (master)
Description Three blue comets orbiting the room turn red and attack when intruders enter.

Disable DC 42 Religion (master) to command each comet to disperse with Pharasmin prayers, or Dispel Magic (8th rank; counteract DC 42) to counteract each comet

AC 36; Fort +25, Ref +30
Hardness 25, HP 100 (BT 50) Per comet; Immunities critical hits, precision

Intruder Alert (divine)
Trigger An intruder enters the room

Effect The comets change from blue to red in color. The trap then rolls initiative.
Melee Comet +32, Damage 2d12+18 bludgeoning plus 1d12 fire
Routine (3 action) The trap loses 1 action each turn for each comet disabled, counteracted, or destroyed. Each comet uses 1 action to attack the nearest intruder with a comet Strike.
Reset The trap resets after 1 hour.
Pathfinder #186: Ghost King's RageOGL