Spiraling Comets
COMPLEX HAZARD 16 +32 (master)
Three blue comets orbiting the room turn red and attack when intruders enter.
DC 42 Religion (master) to command each comet to disperse with Pharasmin prayers, or Dispel Magic (8th rank; counteract DC 42) to counteract each comet
AC 36; Fort +25, Ref +30
Hardness 25, HP 100 (BT 50) Per comet; Immunities critical hits, precision
Intruder Alert (divine)
An intruder enters the room
The comets change from blue to red in color. The trap then rolls initiative.
Melee Comet +32, Damage 2d12+18 bludgeoning plus 1d12 fire
(3 action) The trap loses 1 action each turn for each comet disabled, counteracted, or destroyed. Each comet uses 1 action to attack the nearest intruder with a comet Strike.
The trap resets after 1 hour.
Pathfinder #186: Ghost King's RageOGL