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From Pathfinder Society Intro #2: United in Purpose, which isn't enabled.

Spite of the Righteous

COMPLEX HAZARD 3
Stealth +10 (trained)
Description The image of a ghostly warrior her holy symbol dripping blood and pulsing with negative energy, steps from the wall and seeks to kill any living creature.

Disable DC 20 Religion (trained) to exorcise the spirit, DC 21 Religion or DC 21 Occultism (trained) to sever the connection between Hunger's Call and the temple, or DC 21 Thievery (trained) to scratch the eyes out of the mural; three total successes are required to disable the haunt.


Racing Blood (arcane, death, fear)
Trigger A living creature bearing Hunger's Call moves within 30 feet of the exit stairs

Effect Blood pounds in the targe's body as their heart races uncontrollably. The creature must attempt a DC 20 Will save, and the haunt then rolls initiative.

Critical Success The target is unaffected.

Success The target is Sickened 1.

Failure The target is Sickened 2.

Critical Failure As failure, and the target's move speed is reduced by 10 for 1 minute.

Routine (3 actions) The warrior's blade sweeps through the bodies of any living creature within sight of the exit stairs, and they each take 1d10+4 slashing damage (DC 20 basic Fortitude save). Undead creatures in the area gain 5 temporary hit points.
Reset The spectral warrior returns to the wall and ceases 2 rounds after all living creatures are out of sight of the stairs. After 6 hours the haunt is ready to trigger again.
Pathfinder Society Intro #2: United in PurposeOGL