pf2e.fyi
From Pathfinder Adventure Path: Hellbreakers, which isn't enabled.

Spreading Fire

COMPLEX HAZARD 1
Stealth +5 -10, initiative modifier is +5
Description A fire engulfs a 5-foot-by-5-foot area, then spreads on each of its turns.

Disable DC 17 Athletics to splash the barrels of gall ink on the fire or DC 15 Survival to smother the flames


Spreading Flames
Trigger A creature enters the printing house

Effect The flames swell at the influx of air and deal 1d6 fire damage (DC 17 basic Reflex save). The fire then rolls initiative.
Routine (1 action) On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies, with a minimum of 1 square. You determine the squares the fire spreads into—typically those with the most flammable materials. Any creature that ends its turn next to the flames takes 1d6 fire damage, and any creature within the flames takes 4d6 fire damage. Both of these have a DC 17 basic Reflex save. A creature can take damage from flames only once per round.
Pathfinder Adventure Path: HellbreakersORC