Stabbing Sentinel
HAZARD 18 +35 (master)
A petrified creature momentarily animates to attack an adjacent creature.
DC 40 Thievery (master) to remove the animating magic without triggering the trap, or Dispel Magic (8th rank; counteract DC 38) to counteract the animating magic
AC 41; Fort +36, Ref +27
Hardness 30, HP 120 (BT 60); Immunities critical hits, precision
Animated Attack (attack)
A living or undead creature moves within 5 feet of the stabbing sentinel
The stabbing sentinel animates, making one Strike against the triggering creature.
Petrification Overcharge
On a critical hit, the target is Petrified for 1 round. Additionally, if another stabbing sentinel has already been triggered, that sentinel immediately resets. If no other stabbing sentinels have been triggered, then another random statue in the room becomes infused with animating magic and becomes another stabbing sentinel hazard (to a maximum of four at a time).
Melee Blade +38, Damage 6d12+40 piercing plus Petrification Overcharge
The magical energy that animates the statue builds up again over 24 hours and the trap resets.
Pathfinder #155: Lord of the Black SandsOGL