Sticky Web Lurker Noose
HAZARD 3 +14
Discreet webbing at throat level snags a creature that walks into it.
DC 20 Survival (trained) or DC 20 Thievery (expert) to rearrange the webbing.
AC 19; Fort +12, Ref +6
Web Noose (attack)
A creature steps into the square with the web tripwire.
The web lurker noose makes a noose Strike against the triggering creature.
Melee Noose +15 (deadly d10), Damage 4d6 bludgeoning
Pathfinder Society Scenario #2-18: The Fanciful March of UrwalOGL