Sticky Webbing
HAZARD -1 +8
Fine, sticky threads of spiders' silk are strung across their lair.
DC 15 Survival or DC 15 Thievery to carefully remove the strands.
AC 20; Fort +4, Ref +11
Hardness 2, HP 10 (BT 5); Immunities critical hits, precision
Capturing Strands
A creature that isn't a spider moves into the sticky webbing
The sticky webbing covers the triggering creature's body. The triggering creature must succeed at a DC 19 Reflex save or is Clumsy 1 until a maneuver is performed to clean off the sticky webbing.
1 day
Pathfinder Society Scenario #6-13: All That GlittersORC