pf2e.fyi
From Pathfinder #174: Shadows of the Ancients, which isn't enabled.

Stinger Ward Trap

HAZARD 11
Stealth +22 (expert)
Description A ghostly stinger appears in the air and jabs at anyone moving through the opening.

Disable DC 36 Thievery (master) to prevent the ghostly stinger from forming or Dispel Magic (6th rank; counteract DC 34).


Deadly Sting (divine, poison)
Trigger A creature who isn't wearing a religious symbol of Norgorber moves the trapdoor

Effect The trap targets the creature with Purple Worm sting (DC 30 Fortitude save).
Maximum Duration 6 rounds
Stage 1 5d6 poison damage and Enfeebled 2 (1 round)
Stage 2 6d6 poison damage and enfeebled 2 (1 round)
Stage 3 8d6 poison damage and enfeebled 2 (1 round)
Reset The trap resets after 24 hours.
Pathfinder #174: Shadows of the AncientsOGL