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From Pathfinder Society Scenario #2-15: A Dirge for Sarkoris, which isn't enabled.

Storasta's Last Stand (5-6)

COMPLEX HAZARD 6
Stealth +17 (expert)
Description A ghostly host of god callers and their eidolons manifests to defend the barrow against intruders, and the strains of a battle song fill the air.

Disable DC 25 Deception to appear to be a defender of Storasta, DC 25 Diplomacy to demonstrate benign intentions, or DC 22 Occultism or DC 22 Religion to ward off the malevolent spiritual energies. Two successful checks are required to disable the haunt, and each attempt requires two actions.


Hold The Line (illusion, mental, occult)
Trigger One or more living creatures attempts to move past the entryway further into the barrow

Effect Each creature in the area feels their own form warping into that of a hideous demon and must attempt a DC 24 Will save.

Critical Success The creature is unaffected by the onslaught of illusions.

Success The creature is Stupefied 1.

Failure The creature is Stupefied 2 and believes that it is infused with demonic energy, making it susceptible to holy effects (even if it is not unholy) for as long as it remains within the haunt's area.

Critical Failure As failure, but the creature also gains weakness 5 to cold iron for the next 24 hours.

Routine (1 action) (illusion, mental, occult) The haunt attacks what it believes is a demonic incursion, dealing 1d8+9 mental damage and 1d8 good damage to each living creature in the area (DC 24 basic Will save).
Reset The haunt dissipates 1 minute after all living creatures leave area C1. Its spiritual energies re-form after 24 hours.
Pathfinder Society Scenario #2-15: A Dirge for SarkorisOGL