Stranded Melody (7-8)
COMPLEX HAZARD 8 +18 (expert)
Planar winds summoned from beyond sweep through the room, song and sound carried adrift on their current. This air elemental is trapped on the Material Plane and can't escape.
DC 27 Performance (expert) twice to duplicate the melody and appease the elemental, or DC 30 Arcana (expert) and then DC 27 Diplomacy (trained) to guide the elemental through a planar tear elsewhere in the manor. Each attempt to Disable the hazard requires two actions, and each successful check to Disable removes one action from the hazard's routine.
HP 10 (BT 5)
Opening Melody
A creature enters area B3
Winds surge into the room. The hazard rolls initiative.
Mesmerizing Duet (arcane, auditory, incapacitation, mental)
When a creature fails a Performance check to Disable the melody, the elemental plays along before taking over the performance. Creatures in the area must attempt a DC 24 Will save to resist becoming fascinated by the melody.
Regardless of the result of the saving throw, the creature is then temporarily immune to Mesmerising Duet for 1 hour.
Critical Success The creature is unaffected.
Success The creature is Stupefied 1 for 1 round.
Failure The creature is Fascinated for 1 round; this fascination does not end when the creature or its allies take damage from the hazard.
Critical Failure The creature is fascinated for 1d4 rounds; this fascination does not end when the creature or its allies take damage from the hazard.
Ranged Solid Refrain +20 (range increment 70 feet), Damage 2d10+4 sonic
(2 actions) For each action in the routine, the melody makes a solid refrain Strike against one creature in its area. This trap doesn't take a multiple attack penalty.
The melody remains for 1 minute, after which it disperses into several holes in the walls. It returns after an hour unless disabled.
Pathfinder Society Scenario #2-16: Freedom for WishesOGL