pf2e.fyi
From Pathfinder Society Scenario #3-06: Struck by Shadows, which isn't enabled.

Strong Electric Latch Rune

HAZARD 5
Stealth +13 (trained)
Description An invisible rune imprinted on a door latch releases a powerful electric discharge.

Disable DC 23 Thievery (expert) to scratch out the rune without allowing electricity to flow, or Dispel Magic (3rd rank; counteract DC 21) to counteract the rune

AC 10

Electrocution (arcane, electricity)
Trigger A creature grasps the door latch directly or with a tool.

Effect The trap deals 3d12+8 electricity damage to the triggering creature (DC 25 basic Reflex save).
Pathfinder Society Scenario #3-06: Struck by ShadowsOGL