Submerged Shard
HAZARD 1 +8 (trained)
An immense, jagged piece of clear crystal 10 feet square and forty feet high juts up from the seafloor
DC 13 Survival (trained) to blunt the crystal's edges without getting cut
AC 16; Fort +10, Ref +4
Hardness 7, HP 24 (BT 12); Immunities precision, critical hits
Shard (attack)
A creature or object moves into the shard's space.
The triggering creature takes 2d6+5 piercing damage (DC 17 basic Reflex save).
The hazard still damages any creature or object that enters its space, but the surface doesn't become hidden again until it settles over the course of 1 minute.
Pathfinder Society Scenario #1-12: The Burden of EnvyOGL