Suffering Xulgaths
COMPLEX HAZARD 16 +26 (expert) to hear the echoed shouts of panicked xulgaths
The shadows of four xulgaths endlessly relive their deaths at the hands of the wendigos and their clutchmates.
DC 42 Religion (master) or DC 42 Occultism (master) to calm each of the four spirits. On a character's first successful check, the character also learns that xulgath funerary rites typically involve cremation, which hints that fire is a viable way to put them to rest.
AC 39; Fort +27, Ref +31, Will +27
HP 24 (BT 12) per spirit; Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 20 (except fire, force, ghost touch, or vitality)
Wendigo Remnants
A living creature other than a wendigo gains the Frightened condition while within 100 feet of the way station
The haunt rolls for initiative.
Melee Ghostly Bite +32 (magical), Damage 3d6+5 void
(4 actions) Each active spirit chooses a living non-wendigo creature within 120 feet and attempts to devour it, targeting different creatures if possible. Each calmed spirit reduces the hazard's actions by 1
The haunt is deactivated and resets 1 minute after all non-wendigo creatures leave the area.
Pathfinder #156: The Apocalypse ProphetOGL