Supplicant Statues
COMPLEX HAZARD 14 +30 (master)
Six statues rapidly slide around the room on rollers, slowing down intruders and striking at them with spring-loaded sword arms.
DC 34 Thievery (master) to disable a specific statue's rollers, or DC 39 Thievery (master) on the control panel in A4 deactivates the whole trap. For each statue disabled, the trap loses 1 action from its routine and the DC for its predictive impediment ability decreases by 4. Dispel Magic (7th rank, counteract DC 32) doesn't harm the statues but removes the predictive impediment ability. Breaking the control panel prevents the trap from resetting.
AC 34; Fort +20, Ref +28
Hardness 22, HP 96 (BT 48) Control Panel Hardness 10; Control Panel HP 20 (BT 10); Immunities critical hits, precision
Animated Statues
A creature enters a square adjacent to a statue
The trap makes a statue shortsword Strike against the triggering creature, activates its predictive impediment ability, and then rolls initiative.
Predictive Impediment (arcane)
The statues continually slide around to bump into creatures and block their passage through the room. The first time on its turn that a creature attempts to move within the room, it must succeed at a DC 36 Reflex save or treat the entire room as difficult terrain for 1 round. On a critical failure, the creature is also knocked prone.
Melee Statue Shortsword +28, Damage 2d10+10 slashing
(6 actions) On the trap's initiative, each functioning statue slides up to 40 feet around the room and makes a statue shortsword Strike against an adjacent creature. The trap doesn't take a multiple attack penalty, and the statues' movements don't trigger reactions.
The trap deactivates and resets one minute after the room is empty.
Pathfinder #160: Assault on Hunting Lodge SevenOGL