Talhindir's Fall
COMPLEX HAZARD 2 +14 (trained); DC 15 Occultism or DC 15 Religion to notice odd whispers.
All lights in the room snap on, just as Lyari remembers the day of her death. A susurrus of accusations and a guilty verdict fill the air. Ghostly elven warriors disappear and reappear in a disorienting and implacable advance.
DC 20 Athletics to stand against the force of the verdict, or DC 20 Arcana, DC 20 Occultism, or DC 20 Religion to ritually disrupt the haunting. Each success reduces the haunt's actions by one When the haunt has no more actions, it is disabled and the Hunted by Chains haunt triggers.
Accusations (auditory, mental)
The PCs all enter the room
Accusations of crimes against the crown are whispered throughout the room in Elven. Each living creature in the room must attempt a DC 18 Will save or be Frightened 1. The haunt then rolls initiative.
Melee Vengeful Judgment +11 (nonlethal, reach 20), Damage 1d10+4 force
Plus Prone on a critical hit
(two actions) The haunt makes vengeful judgment Strikes against three different random creatures trapped in this haunt. A spectral pool of blood forms beneath any creature knocked Unconscious by this haunt.
The haunt resets the next time the Soulshackle traps creatures in the library.
Pathfinder Society Scenario #7-08: The Haunted CorridorORC