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From Pathfinder #209: Destroyer's Doom, which isn't enabled.

Tar-Baphon's Shadow

COMPLEX HAZARD 11
Stealth +30
Description A manifestation of Tar-Baphon drains the essence of its divine target.

Disable DC 33 Arcana (expert) to disrupt Tar-Baphon's magic, DC 30 Occultism or DC 30 Religion (master) to suppress the shadow's energy; three total successes in any combination are required to disable the haunt unless the Carcass Man is destroyed, in which case it's automatically destroyed


Unholy Leech (emotion, mental)
Trigger A creature enters the cavern

Effect The shadow latches onto the Carcass Man, unleashing a 30-foot emanation of necromantic energy. Creatures in the area except the Carcass Man must make a DC 30 Fortitude save or take 2d12 void damage. The haunt then rolls initiative.

Critical Success The creature is unaffected.

Success The creature takes half damage and is pushed back 5 feet.

Failure The creature takes full damage and is pushed back 15 feet.

Critical Failure As failure and the creature is Stunned 1 and knocked Prone.

Unholy Presence

The shadow is sustained by the power of Tar-Baphon, regaining 10 Hit Points at the beginning of every round, and is repaired by void damage.

Routine (1 action; death) The haunt drains Zagresh's divine energies, dealing 5d10 void damage.
Pathfinder #209: Destroyer's DoomORC