Tar-Baphon's Shadow
COMPLEX HAZARD 11 +30
A manifestation of Tar-Baphon drains the essence of its divine target.
DC 33 Arcana (expert) to disrupt Tar-Baphon's magic, DC 30 Occultism or DC 30 Religion (master) to suppress the shadow's energy; three total successes in any combination are required to disable the haunt unless the Carcass Man is destroyed, in which case it's automatically destroyed
Unholy Leech (emotion, mental)
A creature enters the cavern
The shadow latches onto the Carcass Man, unleashing a 30-foot emanation of necromantic energy. Creatures in the area except the Carcass Man must make a DC 30 Fortitude save or take 2d12 void damage. The haunt then rolls initiative.
Critical Success The creature is unaffected.
Success The creature takes half damage and is pushed back 5 feet.
Failure The creature takes full damage and is pushed back 15 feet.
Critical Failure As failure and the creature is Stunned 1 and knocked Prone.
Unholy Presence
The shadow is sustained by the power of Tar-Baphon, regaining 10 Hit Points at the beginning of every round, and is repaired by void damage.
(1 action; death) The haunt drains Zagresh's divine energies, dealing 5d10 void damage.
Pathfinder #209: Destroyer's DoomORC