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From Pathfinder Season of Ghosts Hardcover Compilation, which isn't enabled.

Temporal Warp

HAZARD 7
Stealth +17 (expert)
Description Just as a fight begins, time suddenly seems to break in the area, causing some elements to freeze in place and others to slow down or speed up, imparting a disjointed and nightmarish sensation upon those present.

Disable DC 27 Occultism to cause the hazard to fade away and release all those affected by it from the hazard's effects, or DC 30 Intimidation to shock a single adjacent creature out of the distortion and free them from the hazard's effects.


Reaction
Trigger Initiative is rolled at the start of a combat where the PCs face a type of foe they have fought before

Effect As the combat begins, everything suddenly feels distorted and dreamlike. Just as in dreams, time itself seems to stretch or compress in ways that transform everything into a nightmare. All creatures within a 30-foot burst from the first creature to act in combat must attempt a DC 25 Will saving throw as, for a brief moment, time appears to stand still.

Critical Success The creature is Quickened 1 for 1 minute; it can only use the extra action each round for actions with the move trait.

Success The creature is unaffected.

Failure The creature is Slowed 1 for 1 minute.

Critical Failure The creature is Stunned 3 as it perceives time to have stopped entirely for it. When it recovers from the stun, it is slowed 1 for 1 minute.


Note: A DC was not provided for this ability by Paizo. The DC present here is a hard DC for the hazard level according to the Gamemastery Guide hazard building Tables.

Pathfinder Season of Ghosts Hardcover CompilationORC