Temptation of Glory
COMPLEX HAZARD 8 +18 (expert)
Ghostly images of your heart's desire appear and beckon you toward them.
DC 25 Arcana or DC 25 Religion (expert) to disrupt the images; DC 26 Occultism (expert) to shout a countering chant; DC 27 Intimidation (expert) to scare the images away; DC 28 Will save (expert) to refuse to listen
Tempt (mental, occult)
A PC moves down the exit hallway
The ghostly images turn cruel and hungry, grasping and slashing at the PC
Melee Cruel Temptation +20, Damage 2d10+10 mental
(1 per PC) The hazard targets a PC and uses cruel temptation
The hazard continues each round until defeated, and the hallway's end cannot be reached until the hazard is stopped.
Pathfinder #217: Death Sails a Wine-Dark SeaORC