pf2e.fyi
From Pathfinder Adventure Path: Gatewalkers, which isn't enabled.

Test of the God Caller

COMPLEX HAZARD 7
Stealth +12 (expert)
Description An incorporeal Sarkorian deity manifests before the party and challenges their resolve. Only aspirants whose motives are pure and whose hearts are in tune with the natural world can hope to overcome this "test of the god caller."

Disable Three DC 27 Nature or DC 27 Occultism (trained) checks can disable the haunt


Manifest
Trigger Sakuachi makes an offering at the well shrine

Effect The Sarkorian deity inhabiting the well surges to life, manifesting as a large, ghostly beast surrounded by throngs of smaller animals. The rush of spiritual energy washes over everyone in the well, dealing 8d6 force (DC 25 basic Will).
Routine

(3 actions) The Sarkorian divinity commands a swarm of ghostly animals to overwhelm creatures in a 10-foot burst in the well. The haunt can select up to three different points to target, spending 1 action per burst. Creatures in an affected take 4d6 force and must attempt a DC 25 Will save. The haunt loses 1 action for each successful check to disable the haunt.


Critical Success The target is unaffected.

Success The target takes half damage.

Failure The target takes full damage and is Off-Guard until the beginning of the haunt's next turn.

Critical Failure The target takes double damage, is off-guard until the beginning of the haunt's next turn, and is Slowed 1 for 1 round.

Reset 8 hours
Pathfinder Adventure Path: GatewalkersORC