The Babies Are So Hungry
COMPLEX HAZARD 11Critical Success The character is unaffected.
Success The character takes a –1 status penalty to their initiative roll at the start of the following round.
Failure As success, but the character is also Slowed 1 from sudden tiredness. The affected character can attempt a new DC 30 Will save at the end of a round to recover from this condition; otherwise, it lasts for 1 minute.
Critical Failure The character falls Unconscious. If it's still unconscious (and alive) after 1 hour, it wakes up automatically.
(2 actions) An immense swarm of thumb-sized spiders boil out of the plant's planter box and its bulbous trunk, filling the air with the nauseating sound of tens of thousands of tiny clawed feet scuttling everywhere. The haunt uses its first action to spray webbing through the area so that every creature in the room must succeed at a DC 30 Reflex save to avoid taking a –5-foot status penalty to their Speed. These penalties stack with multiple failed Reflex saves, and a character whose penalties reduce their Speed to 0 becomes Immobilized (Escape).
On its second action, the phantasmal spiders begin to bite and gnaw at living flesh with fangs that are suddenly both very real and very toxic. Every creature in the room takes 2d10 piercing and 2d10 poison damage (DC 30 basic Fortitude save).