The Fight
COMPLEX HAZARD 9 +20 (expert)
Nearby creatures are caught in the memory of the struggle between Iron Taviah and the Benefactor.
DC 28 Occultism or DC 28 Religion (expert) in the room to drain away the haunt's spiritual energy. Each successful check reduces the number of actions in the haunt's routine; three successful checks are required to completely disable the haunt.
AC 30; Fort +18, Ref +21, Will +15
Hardness 15, HP 70 (BT 35); Immunities critical hits, precision; Weaknesses vitality 10
Spectral Combat (divine, mental)
A creature approaches within 10 feet of the spilled goblet
The desperation of the sudden fight fills the minds of all creatures in the dining room as the apparition of Iron Taviah at the north end of the table lunges. The haunt deals 4d10 mental damage (DC 30 basic Will) to each creature in the room. On a failed save, the creature also takes 1d6 persistent mental damage. The haunt then rolls for initiative.
Melee Spectral Claw +21 (agile), Damage 2d10+10 slashing plus 1d6 mental
(3 actions) The spectral Taviah uses 1 action to appear adjacent to a random creature within 30 feet if not already adjacent to a creature. It then uses its spectral claw Strike with its remaining actions.
Unless completely disabled or destroyed, the haunt resets at the next moonrise at full strength.
Pathfinder #183: Field of MaidensOGL