Thieves' Lament
HAZARD 7 +17 (trained) to spot the rune inside the lock
A rune inscribed on the inside of the lock releases a burst of flame that burns the thief's hands and their tools.
DC 30 Thievery (expert) to scratch out the rune, or Dispel Magic (4th rank; counteract DC 24) to counteract the runes
AC 22; Fort +13, Ref +17
Hardness 14, HP 58 (BT 29) BT 36; Immunities critical hits, precision
Flash Flame
A creature attempts to Pick the Lock or fails to Disable the Device
The rune triggers, releasing a burst of flame from the lock. The triggering creature must attempt a DC 25 Reflex saving throw.
Critical Success The creature is unaffected.
Success The creature takes 2d10+9 fire damage.
Failure The creature takes 4d10+18 fire damage and their fingers are burned, imposing a –1 circumstance penalty to Thievery checks for 1 hour.
Effect: Burned Fingers
Critical Failure As failure, and the creature's thieves' toolkit is broken.
Pathfinder Claws of the TyrantORC