Thunderclap Rune
HAZARD 14 +28 (master)
An Invisible rune imprinted on the door latch releases a powerful sonic discharge that automatically alerts the guards in area D6 that intruders are nearby.
DC 38 Thievery (master) to scratch out the rune without allowing it to activate, or Dispel Magic (7th rank; counteract DC 31) to counteract the rune
Thunderous Blast (divine, sonic)
A creature opens the door directly or with a tool without first touching the latch with a proper key (such as the one at area D4a)
The trap deals 15d8 sonic damage to the triggering creature (DC 39 basic Reflex save).
Pathfinder #204: Stage FrightORC