Trapped Lathe
COMPLEX HAZARD 10 +19 (expert); DC 29 Perception to notice the line of cord running from the lathe's trigger toward the door to area A2.
The powered lathe's springs have been critically overwound so that when jostled or triggered, the lathe unwinds violently, hurling blades, gears, and sharp shards of metal around the room.
DC 31 Thievery (expert) on the lathe releases the tension on its springs without unleashing its blades and gears.
AC 30; Fort +22, Ref +14
Hardness 18, HP 72 (BT 36); Immunities critical hits, precision
Unleash Fragments
The lathe is jostled or damaged, or its trigger is remotely pulled.
The trap makes a sharpened fragment Strike against a random target in area A1, then rolls for initiative.
Persistent Bleed Critical
The sharpened fragments deal 1d8 bleed on a critical hit.
Melee Sharpened Fragment +26, Damage 2d8+12 slashing plus Persistent Bleed Critical
(4 actions) The lathe attempts four sharpened fragment attacks against creatures in the room, selecting a target randomly from all available targets in area A1. The trap does not take multiple attack penalties for any of its attacks. The trap loses 1 action each turn as its springs wind down, and becomes disabled when it has 0 actions.
Pathfinder #147: Tomorrow Must BurnOGL