Trinity Star
COMPLEX HAZARD 18 +35
A blazing comet with three tails—one red, one black, and one with rainbow hues—careens throughout the area.
DC 48 Athletics (legendary) to grab one of the comet's tails and rip it free; DC 45 Occultism or DC 45 Religion (master) to exorcise the divine energy of the red tail (which is infused with Gorum's legacy) or the black tail (infused with the nihilism of Abaddon's Eclipse); DC 45 Arcana (master) to unweave the magic of the rainbow tail (Xanderghul's mythic power); or Dispel Magic (9th rank; counteract DC 36) to counteract one of the tails. Each tail must be disabled separately to disable the hazard.
AC 42; Fort +33, Ref +36
Hardness 30, HP 120 (BT 60); Immunities critical hits, precision
Starform (arcane, light)
Dream Aethusa has been dead for 10 minutes
(1 action) The Trinity Star flies at a speed of 60 feet, moving through the spaces of as many creatures as possible. Each creature the Trinity Star moves through must make a DC 42 Reflex save with the following results.
Critical Success The creature is unaffected.
Success The creature takes 6d6 force damage.
Failure The creature takes 11d6 force damage and is knocked Prone.
Critical Failure The creature takes 22d6 force damage, is knocked prone, and if the creature is mythic, they lose 1 Mythic Point. If the Trinity Star has lost any of its tails, it regrows one of them (chosen at random if it's lost two tails).
Pathfinder #220: Crypt of RunesORC