Umbra's Rage
HAZARD 9 +20 (expert) or Detect Magic
The anger of the fallen Umbra Legion seeps into any creature entering combat.
DC 26 Religion (expert) to exorcise the closest spirits or DC 30 Diplomacy (expert) to calm them down
Curse of Eternal Battle (mental, occult)
A creature enters combat while in Umbra's Last Stand
The creature must attempt a DC 26 Will save as the rage of the surrounding orcs threatens to overwhelm them.
Critical Success The creature is unaffected.
Success The creature is Stupefied 1 for 1 round.
Failure The creature is Confused for 1 round.
Critical Failure As failure, but the creature is confused for 1 minute.
Pathfinder #209: Destroyer's DoomORC