Unbreakable Sorrow
HAZARD 9 +20 (master)
The PCs hear the sound of sobbing and feel an overwhelming sense of sorrow, as if they'd lost something more precious to them than their own life.
DC 32 Deception or DC 32 Performance (master) to laugh away the sadness, DC 31 Occultism (expert) to banish the psychic imprint, DC 33 Thievery (master) to disperse the emotional energy
Mourn (mental, occult)
A living creature approaches the statue
The trap deals 4d10+14 mental damage to all creatures in the room (DC 28 basic Will save). On a failed save, a creature additionally falls Prone and begins to weep, taking 1d10 persistent mental damage.
The trap resets automatically after 24 hours.
Pathfinder #195: Heavy is the CrownOGL