pf2e.fyi
From Pathfinder Society Scenario #4-10: Arclord's Abode, which isn't enabled.

Unbridled Necromantic Energy (3-4)

HAZARD 2
Stealth +10 (trained)
Description Magical energy contained within the room surges in flashes of dark lightning.

Disable DC 20 Arcana (trained) to restore some of the arcane wards, DC 23 Religion or DC 23 Occultism (trained) to quell the necromantic energy in the room.


Necromantic Discharge
Trigger A creature steps into the room.

Effect The necromantic energy pulsing throughout the room branches out like lightning, inundating any creatures in the room or the three squares of hallway outside it. Each creature in those areas must attempt a DC 21 Fortitude save as they are suffused with dark energy, which deals 2d8+5 void damage, or 2d8+5 vitality damage to any creature with void healing.

Critical Success The creature is unaffected.

Success The creature takes half damage and is Enfeebled 1 for 1 hour.

Failure The creature takes full damage and is enfeebled 1 for 1 hour.

Critical Failure The creature takes double damage and is enfeebled 1 for 1 day.

Reset 10 minutes
Pathfinder Society Scenario #4-10: Arclord's AbodeOGL