Unspeakable Impressions
HAZARD 17Critical Success The creature Strides once down the trail before coming to their senses—this movement does not put the creature in any peril or danger.
Success The creature takes its three actions to Stride down the trail. While this movement doesn't put the creature in any direct peril, when they end the movement, they're overwhelmed with the knowledge that had they gone further, something horrible would have happened; the creature becomes Stupefied 1 for 1 hour by the close call.
Failure As success, but the creature becomes Doomed 1 and also stupefied 1 for 24 hours.
Critical Failure As failure, but Doomed 2 and Stupefied 2. In addition, at the end of the three Strides, the creature vanishes from view, instantly teleporting to some dangerous area or hidden prison. This might be a nearby location that the creature's allies can discover and rescue them from, or it may be somewhere further away that will require more effort to reach before the victim can be rescued.