pf2e.fyi
From Pathfinder #186: Ghost King's Rage, which isn't enabled.

Unstable Fiendflame Cage

COMPLEX HAZARD 20
Stealth +48 (legendary)
Description The Fiendflame Cage is uncontrolled, releasing holy light and hellfire in the area.

Disable DC 48 Arcana, DC 48 Nature, DC 48 Occultism, or DC 48 Religion (master) four times on the Fiendflame Cage to calm it through ritual incantations


Smite (divine)
Trigger A creature enters the area

Effect The triggering creature is exposed to the Fiendflame Cage's clashing energies. The triggering creature takes 8d6 spirit damage, 4d6 spirit damage, and 4d6 spirit damage (DC 47 basic Fortitude). The trap then rolls initiative.
Routine (2 actions) On its initiative, the Fiendflame Cage uses 1 action to release a wave of hellfire, dealing 2d10+12 spirit damage and 2d10+12 fire damage to all creatures in a 15-foot-radius burst (DC 47 basic Reflex). The Fiendflame Cage uses its second action to release a wave of holy light, dealing 2d10+12 spirit damage and 2d10+12 fire damage to all creatures in a 15-foot-radius burst (DC 47 basic Reflex).
Reset The trap resets after 24 hours.
Pathfinder #186: Ghost King's RageOGL