Unstable Furniture Archway
COMPLEX HAZARD 2 +8
This unsteady pile of furniture is piled to the top of this usually high-ceilinged room. There looks to be some space to squeeze through to the other side, but even the slightest touch causes the stack to destabilize, and there's so much that once it begins to fall, it's difficult to stop.
DC 21 Athletics to knock the pile over in a safe direction or DC 19 Thievery (trained) to carefully rearrange the furniture to a stable configuration.
AC 15; Fort +12, Ref +5
Hardness 7, HP 34 (BT 17); Immunities critical hits, precision
Tumbling Down
A creature moves into a space adjacent to the furniture pile
Part of the pile slides into a space the creature occupies, causing 1d6+4 bludgeoning damage with a DC 18 basic Reflex save. The furniture pile rolls initiative.
On its initiative, the pile expands into an adjacent space, dealing creatures in that space 1d6+4 bludgeoning damage with a DC 18 basic Reflex save, pushing any creatures in that space into an adjacent empty space, and making that space impassable until cleared. If no adjacent empty space is available, the pile buries the creature, suffocating it. Clearing a space or pulling a creature out requires a DC 15 Athletics check.
Pathfinder Society Scenario #6-13: All That GlittersORC