Unwelcome Guests
HAZARD 8 +18 (expert)
Unwelcome guests who touch this hatch are cursed.
DC 28 Occultism (expert) to drain the magic from the curse, DC 31 Thievery (master) to unweave the curse's bindings, or Dispel Magic (4th rank, counteract DC 28) to counteract the curse
AC 27; Fort +19, Ref +13
Curse Trespassers (curse, occult)
A creature touches the hatch
The triggering creature takes 3d10+22 force damage and is knocked back 10 feet. A creature that succeeds at a DC 30 Will save takes half damage and isn't moved. On a failure, the creature is additionally cursed. A cursed creature takes a –2 penalty to Will saves, and whenever the cursed creature becomes affected by a spell, the creature takes 1d10 force damage. The curse remains until removed by Cleanse Affliction or similar magic.
Effect: Curse Trespassers
The trap resets when the hatch is shut.
Pathfinder #202: Severed at the RootORC