pf2e.fyi
From Pathfinder Society Scenario #2-22: Breaking the Storm: Excising Ruination, which isn't enabled.

Urxehl's Firestorm (9-10)

COMPLEX HAZARD 6
Stealth +18 (expert)
Description Abyssal fire rains from the sky.

Disable DC 31 Arcana, DC 31 Nature, DC 31 Occultism, or DC 31 Religion (trained) twice or Dispel Magic (4th rank; counteract DC 24) to cause a temporary, local disruption to the Disciple of Urxehl's ritual. Checks to disrupt the firestorm require two actions. Defeating the Disciple of Urxehl also disables the hazard.


Urxehl's Ire
Trigger A creature who doesn't worship Urxehl walks into the hazard's area

Effect The hazard rolls initiative as bolts of profane fire begin to target the intruders.
Melee Corrupted Fire Bolt +20 (evil, fire, magical, unholy), Damage 2d6+11 fire plus 1d6 spirit

No multiple attack penalty

Reset The hazard activates when the PCs reach Event: Rain of Fire, area A1, and area A9. If the PCs defeat the Disciple of Urxehl, the hazard is permanently destroyed.
Pathfinder Society Scenario #2-22: Breaking the Storm: Excising RuinationOGL