Urxehl's Firestorm (9-10)
COMPLEX HAZARD 6 +18 (expert)
Abyssal fire rains from the sky.
DC 31 Arcana, DC 31 Nature, DC 31 Occultism, or DC 31 Religion (trained) twice or Dispel Magic (4th rank; counteract DC 24) to cause a temporary, local disruption to the Disciple of Urxehl's ritual. Checks to disrupt the firestorm require two actions. Defeating the Disciple of Urxehl also disables the hazard.
Urxehl's Ire
A creature who doesn't worship Urxehl walks into the hazard's area
The hazard rolls initiative as bolts of profane fire begin to target the intruders.
Melee Corrupted Fire Bolt +20 (evil, fire, magical, unholy), Damage 2d6+11 fire plus 1d6 spirit
No multiple attack penalty
The hazard activates when the PCs reach Event: Rain of Fire, area A1, and area A9. If the PCs defeat the Disciple of Urxehl, the hazard is permanently destroyed.
Pathfinder Society Scenario #2-22: Breaking the Storm: Excising RuinationOGL