Vault-Drowned Souls
COMPLEX HAZARD 9(1 action) Water begins to fill the vault from a crack in the floor hidden beneath the bones. The spirits of the citizens panic and grasp at the living, begging them to act. Each creature in the vault takes 2d10+13 void damage with a DC 28 basic Fortitude saving throw. On a failure, the creature is also Enfeebled 1 (or Enfeebled 2 on a critical failure).
The first time the hazard takes this action, water fills the vault to knee-height, making the area difficult terrain. The second time the hazard takes this action, the vault fills halfway with water, and creatures inside must succeed at a DC 15 Athletics check each round to Swim. The third time the hazard takes this action, the vault fills entirely with water, and creatures inside must hold their breath.