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From Pathfinder #163: Ruins of Gauntlight, which isn't enabled.

Vengeful Furnace

COMPLEX HAZARD 4
Stealth +15 (expert)
Description The hatch atop the haunted furnace flips open and disgorges a pair of shrieking, burning ghosts.

Disable DC 22 Intimidation (trained) to cow one of the vengeful spirits or DC 25 Religion (trained) to exorcise the spirit. The haunt remains active until both spirits are cowed or exorcised, or until the furnace is destroyed.

AC 21; Fort +15, Ref +8
Hardness 13, HP 60 (BT 30); Immunities critical hits, precision; Weaknesses cold 8, vitality 5

Burn Knowledge (divine, fire, mental)

The target of the haunt's initial Ghostly Assault, as well as any creature later hit by a burning lash Strike, loses random memories, as if these thoughts were incinerated like pages in a burning book.

The creature must attempt a DC 23 Will save.


Critical Success The creature is unaffected.

Success The creature becomes Stupefied 1 for 1 minute while they forget random memories, as if these thoughts were incinerated like pages in a burning book.

Failure As success, but the stupefied 1 condition persists for 24 hours.

Critical Failure As failure, but Stupefied 2.

Ghostly Assault (divine, fire, mental)
Trigger A living creature with an Intelligence score of 15 or higher enters the room, or any creature touches the furnace

Effect Burning ghosts burst from the furnace, exposing the triggering creature to the haunt's burn knowledge effect. The haunt rolls initiative.
Ranged Burning Lash +14 (fire, mental, range increment 10 feet), Damage 2d6 fire plus 2d6 mental plus Burn Knowledge
Routine (3 actions) The burning ghosts lash at a random Stupefied creature in the room (or any random creature, if no creatures in the room are stupefied).
Reset The haunt resets 1 hour after there are no creatures in the room.
Pathfinder #163: Ruins of GauntlightOGL