Vengeful Spirits
COMPLEX HAZARD 5A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
(3 actions) On its initiative, the haunt uses its first two actions to attempt to terrify a random target in its area that is not already Frightened. The target must attempt a DC 22 Will save.
Critical Success The target is unaffected and is temporarily immune to this haunt for 24 hours.
Success The target is Frightened 1.
Failure The target is frightened 1. The value of the frightened condition does not automatically decrease by 1 at the end of each of the target's turns. Instead, the target can attempt a DC 18 Will save at the end of each of their turns to lower their frightened value by 1.
Critical Failure The target is Frightened 2. The value of the frightened condition does not automatically decrease by 1 at the end of each of the target's turns. Instead, the target can attempt a DC 18 Will save at the end of each of their turns to lower their frightened value by 1.
The haunt then spends an action to compels one of the creatures that it has frightened to harm itself with surrounding forest debris, its strength fueled by spirit possession. The creature must succeed at a DC 22 Will save or attempt to Strike itself during its turn as its first action, using the haunt's statistics below. Note that frightened applies equally to the creature's attack roll and AC, and therefore does not affect the accuracy of the attack.