Very Hexed Chest
HAZARD 5 +13 (trained) to notice the runes carved into the lid.
The magical runes glow at any attempt to open this chest.
DC 22 Thievery (trained) to safely scratch out the runes or Dispel Magic (3rd rank; counteract DC 20) to counteract the runes.
Curse of Itchiness
A creature opens the chest without speaking the command word
The curse gives the target the sensation that countless ants are biting and stinging them for an entire day. The target must attempt a DC 23 Will save.
Success The target is unaffected.
Failure The target is Clumsy 1 for 24 hours.
Critical Failure The target is Clumsy 2 for 24 hours.
Pathfinder Society Scenario #5-16: A Lie Told to StrangersOGL