Violent Shove
HAZARD 3 +13 (trained) to feel an ominous presence in the room
An invisible force bats creatures aside, hurling them into a nearby wall.
DC 19 Occultism (trained) to disperse the force or DC 20 Religion (trained) to ward yourself from harm
AC 10
HP 10 (BT 5)
Shove
A creature moves adjacent to the haunted wall
A powerful force sweeps across the room, shoving all creatures in the room toward the wall. Each creature in the area must attempt a DC 20 Fortitude save.
Critical Success The creature is unaffected.
Success The creature is pushed 5 feet toward the wall. If the creature would collide with the wall, they take 1d10+5 bludgeoning damage.
Failure The creature is pushed 10 feet toward the wall. If the creature would collide with the wall, they take 2d10+10 bludgeoning damage.
Critical Failure The creature is pushed 15 feet toward the wall. If the creature would collide with the wall, they take 3d10+15 bludgeoning damage and are knocked Prone.
1 day
Pathfinder Book of the DeadOGL