DescriptionThe font is hidden just under the water's surface. It spews foul brown sludge into the pristine waters, leaving them reeking and polluted as they move downstream. It can be reached without swimming, but not without getting wet.
DisableDC 20 Nature (trained) to draw upon the suppressed Primal energies of this place to cleanse the font, DC 26 Religion (expert) to suppress the void energies, DC 23 Thievery to undo the magic sigils allowing the font to operate; two total successes are required to disable the font.
The foul font can take vitality damage, even though its an object and would normally be immune
Spew Foulness(divine, unholy, void)
Trigger One or more creatures touches the water within 10 feet of the foul font
Effect The font fires off a Void Geyser, causing a rain of foul water. The font then rolls for initiative.
Void Geyser(divine, unholy, void)
The font shoots its foul brown sludge into the air, and it rains down upon all creatures within 15 feet that aren't completely submerged. Each of those creatures takes 5d6 void damage (DC 22 basic Reflex save). In addition, those that take damage from the font must make a DC 22 Fortitude save.
Critical Success The target cannot be sickened by the font for 1 minute.
Any creature that is submerged downstream (east) is automatically exposed to Spew Foulness at the start of its turn or when it enters those waters, except the damage is reduced with a DC 22 basic Fortitude save instead of Reflex.
RoutineThe void font uses its actions each turn to spew a single void geyser.
ResetThe void font deactivates 1 minute after all creatures leave the area but resets immediately thereafter.
Pathfinder Society Scenario #6-06: Rotten ApplesORC