Web Lurker Noose
HAZARD 2 +12
Discreet webbing at throat level snags a creature that walks into it.
DC 18 Survival (trained) or DC 18 Thievery (expert) to rearrange the webbing.
AC 18; Fort +11, Ref +5
HP 10 (BT 5)
Web Noose (attack)
A creature steps into the square with the web tripwire.
The web lurker noose makes a noose Strike against the triggering creature.
Melee Noose +13 (deadly d10), Damage 3d6 bludgeoning
Pathfinder BestiaryOGL