What All Heroes Fear
COMPLEX HAZARD 6(2 actions; emotion, fear, mental) On its initiative, the haunt's first action is to randomly select one humanoid in the room. All of the depictions of Eragayl in the artwork transform to depict that humanoid, who becomes the focus of the haunt. On its second action, the haunt's depictions animate, showing the targeted humanoid as they are slowly destroyed by what they fear most. All humanoids in the room must make a DC 24 Will save, with the target taking a –2 status penalty to the save.
Critical Success The creature is unaffected.
Success The creature takes 2d6+1 mental damage from the conviction that they'll be remembered as a coward and a failure.
Failure As success, but 4d6+2 mental damage, and the creature increases its frightened condition value by 1 to a maximum of Frightened 4.
Critical Failure As failure, but 8d6+4 mental damage. If the creature is already frightened 4, they become Paralyzed with fear until the start of the haunt's next turn.