Whispering Spirits
HAZARD 2 +10 (trained) to hear the whispers from a distance
Lost spirits whisper, reliving their last moments, ready to drag the living into their illusion.
DC 16 Religion (trained) to suppress the spirits or DC 16 Performance (trained) to drown them out
Luring Whispers (auditory, divine, emotion, mental)
Multiple creatures remain in area C4 for more than 6 seconds.
The whispers become more insistent until each character in the room must attempt a DC 18 Will save.
On a failure, a creature is Confused for 1 round (or for 1d6+1 rounds on a critical failure). Both the audible whispers and the babbling of the confused are related to the haunting's origin.
| Owners | Whispers and Babbles |
|---|---|
| Archdevil worshippers | Desperate praise of Mephistopheles |
| Soulbound dollmakers | Pleading "don't make me go in the doll again" |
| Alchemical experimenters | Frantic claims of not wanting to live forever anymore |
| Slavers | Begging to be allowed to be released in multiple languages |
| Crime lords | Promising not to mess with the family again |
| Misguided Pharasmins | Sighing desires to be put to rest |
The underlying spirits remain, resetting the haunt every midnight, until what truly happened here becomes public.
Pathfinder Society Scenario #1-01: The Absalom InitiationOGL