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From Pathfinder Society Scenario #1-01: The Absalom Initiation, which isn't enabled.

Whispering Spirits

HAZARD 2
Stealth +10 (trained) to hear the whispers from a distance
Description Lost spirits whisper, reliving their last moments, ready to drag the living into their illusion.

Disable DC 16 Religion (trained) to suppress the spirits or DC 16 Performance (trained) to drown them out


Luring Whispers (auditory, divine, emotion, mental)
Trigger Multiple creatures remain in area C4 for more than 6 seconds.

Effect The whispers become more insistent until each character in the room must attempt a DC 18 Will save.

On a failure, a creature is Confused for 1 round (or for 1d6+1 rounds on a critical failure). Both the audible whispers and the babbling of the confused are related to the haunting's origin.

OwnersWhispers and Babbles
Archdevil worshippersDesperate praise of Mephistopheles
Soulbound dollmakersPleading "don't make me go in the doll again"
Alchemical experimentersFrantic claims of not wanting to live forever anymore
SlaversBegging to be allowed to be released in multiple languages
Crime lordsPromising not to mess with the family again
Misguided PharasminsSighing desires to be put to rest
Reset The underlying spirits remain, resetting the haunt every midnight, until what truly happened here becomes public.
Pathfinder Society Scenario #1-01: The Absalom InitiationOGL