Witch-Priests' Curse
HAZARD 18 +32 (expert)
Anyone who opens a secret compartment is subjected to a powerful curse.
DC 39 Thievery (legendary) to carefully remove the bone fetish that holds the curse.
Hex of the Bloody Thief (curse, divine)
A creature opens a secret compartment
The creature must succeed at a DC 38 Will save or be subjected to the witch-priests' curse. Whenever a cursed creature takes at least 10 piercing or slashing damage from a single attack, it also takes 3d6 bleed. In addition, the cursed creature regains only half as many Hit Points as normal from all healing. The effect is permanent unless removed by magic.
The trap resets if both secret compartments are shut.
Pathfinder #155: Lord of the Black SandsOGL